For my demo reel project I have decided to build the interior of a small pirate ship. This room is supposed to serve as supplies storage at one end and a comfy work area for the paranoid pirate captain at the other end.
The modeling part was done in Softimage (XSI); texturing done in Photoshop.
Currently I have put the scene into UDK to set up the lighting and make sure that all the assets are game rez.
Still work in progress