Mafia III

2015: While at AMC Pixel Factory, I was part of the environment art team that had the pleasure of working on some of the assets for Mafia III video game. Main tasks included modeling (sometimes from scratch, sometimes based off of basic blockouts and sometimes just optimizing geometry and UVs or polishing up given models along with creating appropriate LoDs), texturing (PBR, according to references and texture variations) and setting up in engine the basic materials for the created assets. It was a big portion of individual work for the props (both small objects and big buildings), but also involved wonderful team effort and collaboration for more complex tasks such as the Irish Distillery and Train Depot levels.

Here are some of the assets I had the pleasure of working on: